Release Build
By default, zolo build compiles in debug mode: the build is fast, but the
binary is not optimised — suitable during development. For distribution, add
--release: Cranelift applies its optimisations and the resulting executable is
noticeably faster on loops and computation-heavy code.
The example below measures the time for a loop of one million iterations, making the performance difference observable:
Compare zolo build (debug) with zolo build --release: the elapsed value should be lower in the optimised build.
// Feature: optimized native build — `zolo build --release`
// Syntax: `zolo build file.zolo --release`
// When to use: ship a fast binary. `--release` enables Cranelift
// optimizations; the default (debug) build favors compile speed.
// Run:
// zolo build 30-compilation/04-release.zolo # debug (fast to build)
// zolo build 30-compilation/04-release.zolo --release # optimized
//
// `--release` combines with any `--emit` (e.g. `--emit zex --release`)
// and with `--standalone` / `--windowed`.
use std::os
// A loop heavy enough that the optimizer matters.
let start = os.clock()
var acc = 0
for i in 0..1_000_000 {
acc += i % 7
}
print("acc =", acc)
print("elapsed =", os.clock() - start)
// expected: acc = 2999997 (timing varies; --release is noticeably faster)
Requires the Zolo CLI/host — open in the playground or run locally.
--release combines with any --emit — for example,
zolo build --emit obj --release writes an optimised object file. It also
works with --standalone and --windowed (distribution, covered in chapter 31).
See also